Marshall then pointed to Article VI of the Constitution, which says that the Constitution is the ‘supreme Law of the Land; … any Thing in the … Laws of any State to the Contrary notwithstanding.’ Stating that ‘the power to tax involves the power to destroy,’ he said that the states ‘have no power, by taxation or otherwise, to impede, or … control’ the laws of the federal government, and thus the law ‘imposing a tax on the Bank of the United States, is unconstitutional and void.’
Answer:
The major assumption of the rational choice theory is that human behavior is as a result of conscious decision making.
In rational choice theory individuals usually make up their minds or decisions under pressure usually within a small amount of time. During this process individuals make the decisions which are best suited to how important or beneficial such a decision will have on their lives. This is usually the primary purpose of rational choice making.
Social factors are things that influence way of life, forexample, religion, family or riches. These can change after some time. Social factorsenvelop the arrangement of convictions, moral esteems, customs, dialect, andlaws (or guidelines of conduct) held in like manner by a country, a group, orother characterized gathering of individuals.
$40
$20 - - -
D
100
150
200
Q
11. What is the equilibrium quantity?
A. 100
B. 150
D. 200
E.O
Answer:
Option B
150
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The correct answer is opponent-process
Explanation: Solomon's Opponent Process Theory suggests that emotional reactions to a stimulus are followed by opposite emotional reactions.
This theory may explain why people like their stunt work. First, the individual will feel intense anxiety before performing a move and then the person will receive an opposite reaction of relief after the feat is completed.
Zach's experiences can be best explained by the two-factor theory of emotion or Schachter-Singer theory, which states that emotions consist of both physiological and cognitive factors. So, over time, Zach's interpretation of his physiological response to bungee jumping changed from fear to elation. Also, the concept of habituation explains Zach's decreasing fear of repeated jumps.
The phenomenon that Zach is experiencing can be best described by the two-factor theory of emotion, also known as the Schachter-Singer theory. According to this theory, emotions are composed of two factors: physiological and cognitive. When Zach made his first bungee jump, his body responded with intense physiological arousal (fear), but after several jumps, his cognitive perception of the situation changed. Now, he labels his arousal as anticipation or excitement, thereby leading to elation both during and after the jump.
The important factor in the two-factor theory is the labeling of the physiological experience, a type of cognitive appraisal. This theory is predicated on the idea that the same physiological arousal can be interpreted differently depending on the context and the individual's cognitive appraisal of the situation. So what was initially a terrifying experience for Zach has now become an exhilarating one due to his changing cognitive appraisal of the situation.
Also to note is habituation, where the response to a stimulus decreases over time with repeated exposure. Zach’s fear reduced over time as he became accustomed to the jump, this is a common response to repeated exposure to any initially stressful or frightening situation.
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b. involvement of fewer rivals
c. involvement of free riders
d. technology of the video game
The difference between playing a board game and playing a video game is primarily attributed to the technology used in the latter, which sets it apart from the traditional board game experience. Therefore, option d is correct.
In the context of comparing board games and video games, technology refers to the advanced digital systems and tools utilized in the creation and execution of video games.
Unlike board games, which rely on physical components and manual interactions, video games employ computer graphics, programming, audiovisual elements, and interactive interfaces.
The keyword emphasizes the transformative role of technology in shaping the gameplay experience, offering immersive virtual environments, sophisticated gameplay mechanics, online connectivity, and multimedia features.
This technological aspect brings about unique gameplay dynamics, enhanced visual and audio elements, and expanded possibilities for player engagement and interaction in video games.
Learn more about technology here:
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