Answer:
C. $435
Explanation:
I just took the test and it was correct!
WHAT DO YOU NEED TO BE HELPED WITH UPLOAD THE QUESTION!
A.
The narrator dislikes sharing a residence with his uncle.
B.
The narrator’s uncle is too busy to spend time with him.
C.
The narrator’s uncle enjoys dining with him.
D.
The narrator appeases his uncle’s whims.
The narrator’s uncle enjoys dining with him. This statement best expresses the narrator’s relationship with his uncle. The correct option is option C.
A narrative is told to an audience by narration, which can be done either orally or in writing. A narrator, who may be a specific person or an ambiguous literary voice, conveys narration. This person or voice is chosen by the story's author to teach the audience, especially about the storyline.
All written stories must include narration, which presents the story as a whole. The majority of other storytelling media, such as movies, plays, television shows, even video games, do not require narration because the plot can be revealed by other techniques, such as character dialogue or visual action. The narrator’s uncle enjoys dining with him. This statement best expresses the narrator’s relationship with his uncle.
Therefore, the correct option is option C.
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Answer:
The story is a frame story, that is, a story inside a story. All things considered, it has two plots. The outside story, the casing, concerns the anonymous storyteller's mission to discover a man named Leonidas Smiley at the command of a companion. Incidentally, the storyteller is the victim of a functional joke, for in encouraging the storyteller to look into Leonidas Smiley, his companion realizes he will be sucked into a long discussion with the glib Simon Wheeler. The objective of the principle character, the storyteller, is to escape without squandering anything else of his time on this pointless pursuit. The plot is settled when the storyteller figures out how to remove himself from Wheeler's indulgent uneven discussion.
The second story, within story, is told by Simon Wheeler. This current story's plot spins around the objective of the fundamental character, Jim Smiley, to succeed at betting. Jim Smiley is pitifully dependent on betting. The rising activity of the story tells about Smiley's undeniably convoluted wagering plans. He wagers on raindrops; on the passing of the evangelist's significant other despite the fact that she has recouped from a sickness; on his "fifteen-minute bother"; on his bull-puppy, Andrew Jackson; lastly on his frog, Dan'l Webster. The peak comes when Jim Smiley is snookered by a more bizarre who fills Dan'l Webster with buckshot on the guileful, making Smiley lose the wager. The goals of the plot is that Jim Smiley gets bested by the outsider and never gets him.
The primary conflict in this passage is between Lindo and Meimei. Meimei is annoyed at Lindo for Lindo's critiques, which she finds illogical. This miscommunication is an external conflict. The secondary conflict is within Meimei herself. She's annoyed at her mom, but in the end, she knows that expressing that annoyance is not the way to win the argument. If Meimei is to master the power of "invisible strength" versus overt aggression, she has to figure out an angle that will work. Simply telling her mom to back off will not win her any points. For Lindo's part, she is motivated by a desire to see Meimei succeed. Although Meimei wins the games, Lindo knows that it's important that Meimei continue to improve. Since she doesn't know how to play chess, Lindo may not even be serious in her critique. Her main message is this: "Don't get complacent; keep improving!"
Edge 2020 :)