Answer:
c
Explanation:
B.No, I haven't been to a museum since my family moved here.
C.You should come with my family and me to see it.
D.Have you ever visited your local historical society?
Answer:
B. No, I haven't been to a museum since my family moved here.
Explanation:
In B, the adverb clause is since my family moved here. It is an adverbial clause of time because it is introduced by a subordinating conjunction of time (since). It tells us about the time connection between the actions in the main and dependent clauses.
A is a simple sentence as it contains only one independent clause.
C is a simple sentence as it contains one independent clause.
D is a simple sentence, too, as it also contains only one independent clause.
Answer:
Lady Bracknell didn't want her daughter Gwendolen to marry a poor man like Jack, but it turns out that Jack is quite wealthy, and in the end she agrees to them marrying, as she is quite shallow.
Explanation:
After discovering out that Cecily is very wealthy, Lady Bracknell gives assent for Cecily and Algernon to espouse. But Jack as Cecily's guardian does not need to give the assent unless Lady Bracknell permits him to marry Gwendolen, her Daughter.
Hello.
Two personifcations in "Rules of the game" is:
"old country people sat cracking roasted watermelon seeds with their golden teeth and scattering the husks to an impatient gathering of gurgling pigeons."
and
"struggling to gain footing on the slimy green-tiled sides"
Have a nice day
'Rules of the Game' uses personification to enhance imagery and narrative. Examples include the depiction of chess rules as a 'stalking opponent', and the description of Waverly's thoughts as a 'light wind blowing past her'.
'Rules of the Game' by Amy Tan is full of examples of personification, an essential literary device in which human characteristics are attributed to non-human entities. Personification is used in various ways to enhance the narrative.
Here are two instances:
The personification in these scenarios helps to bring the game of chess to life, attributing human traits such as stalking and rudimentary weather phenomena to inanimate chess pieces.
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