Answer:
The Virtual Brick programming language is EV3 which is an oversimplified beginner-friendly version of Python. It's a visual programming language by using block pieces.
Answer:
Explanation:
We must follow several steps:
In addition, we can change the form of the image, we have a lot of options in crop to shape.
Answer: A - smartart
Explanation:
B) Each IPv6 interface is required to have a link-local address.
C) IPv6 addresses are incompatible with IPv4 networks.
D) IPv6 does not use broadcasts.
Answer:
B & D
Explanation:
B) Each IPv6 interface is required to have a link-local address.
- In IPv6, it is mandatory for every interface to have a link-local address. This address is used for communication within the local link or network segment.
D) IPv6 does not use broadcasts.
- Unlike IPv4, which uses broadcast for certain types of communication, IPv6 does not use broadcasts. Instead, IPv6 relies on multicast and anycast for similar functionality.
In IPv6, each interface is required to have a link-local address and it does not use broadcasts. Instead, it uses multicasting for sending data to specific hosts.
In the context of IPv6, the statements B) Each IPv6 interface is required to have a link-local address and D) IPv6 does not use broadcasts are both true. A link-local address is a network address that is valid only for communications within the network segment or the broadcast domain that the host is connected to. IPv6 utilizes a link-local address for local communications, often for system initialization processes before IPv6 is fully operational. Additionally, IPv6 does not use broadcasting, a communication technology which allows for data to be sent to all devices on a network. Instead, it uses multicasting, which is the act of sending data to a specified set of host computers rather than all hosts on a network.
Learn more about IPv6 here:
#SPJ11
The environment stops two instructions from snapping together if they cannot be combined to form a valid assertion. Via preventing syntax problems in this way, block-based programming environments maintain the practice of writing programs by piecemeal assembly of statements.
Why do syntax errors happen?
When a programmer enters an incorrect line of code, they have made a syntax error. Missing punctuation or misspelled names are the two most common syntax mistakes. In either a compiled or an interpreted programming language, a syntax error prevents the code from running.
The source code contains a syntax error, but the object code does not. A source program is created by a programmer using a word processor or editor and written in high level language.
To learn more about Syntax error refer to:
#SPJ1