Answer:
4 lobsters a day
Step-by-step explanation:
28 / 7 = 4
3. Move the point of the compass to the mark you made and make another mark that intersects the circle.
4. Continue in this way around the circle until you come back to the first mark.
(Hint: The last mark might not coincide precisely with the first mark, but your drawing should look something like the sketch.)
5. Select one of the marks on the circle and use a straightedge to draw line segments connecting that mark to all the marks that are not next to it.
6. Repeat the process for each mark on the circle.
With the design you created in the previous question. Select a pair of adjacent compass marks on the circle. Then follow these instructions and answer the question. 1. Make a crease by folding the paper so that the two marks coincide with each other. When you open the paper, the crease will show you the midpoint along the circle between the two marks. 2. Repeat the process to find the midpoint between each pair of marks on the circle. 3. Use a straightedge to draw line segments connecting each midpoint to the midpoint that is next to it. What type of figure did you create?
What does y equal?
1.4
0.5
2.8
0.6
Answer: 1.4
Step-by-step explanation: First, swap the sides of the equation so that the one with the variable can be in front.
So, its 2y=2.8
To solve this, you simply divide both sides of the equation by 2.
2 divided by 2 is 0. That leaves you with the y by itself. Then, 2.8 divided by 2 is 1.4
So, y=1.4
B. Form a perfect square trinomial by keeping the value of the function equivalent.
C. Write the trinomial as a binomial squared.
D. Factor out 3 from the first two terms.
Explain your answer?
No spam answers, if you spam your answers it's going mark your answer report.
If your answer is wrong that's going mark your answer report.
Thank you!
-Charlie
Answer:
D. Factor out 3 from the first two terms.
Step-by-step explanation:
Vertex form is ...
y = a(x -h)² +k
where (h, k) is the vertex and "a" is the vertical scale factor.
This equation expands to give ...
y = ax² -2ahx + ah² +k
Factoring "a" from the terms involving x makes it easy to identify h and so finish putting the equation into vertex form. In this equation, that means the most appropriate first step is ...
factor out 3 from the first two terms
Answer:
D. Factor out 3 from the first two terms.
Step-by-step explanation:
According to the VertexFormula[y = A(X - H)² + K], -H gives you the OPPOSITE terms of what they really are, but in this case, this would not qualify, since the question is asking something totally unique. So, since 3 is your "A", you factor that out, and since 6 is a multiple of 3, it is easy to work with. Anyway, you get this:
y = 3(x + 1)² - 11
I hope this helps you out alot, and as always, I am joyous to assist anyone at any time.