Answer:
The number of times faster Abigail is on her skateboard than she is walking is 4 times
Step-by-step explanation:
The information given are;
Abigail was skateboarding home (let the distance home = D)
The distance Abigail had traveled when her skateboard broke = 2/3 of D
The distance of the rest (remaining) of the way home = 1 - 2/3 of D = 1/3 of D
The time Abigail took in walking the rest of the way home = 2 × t, Time it will take on the skateboard
Given that t is the time it takes Abigail to arrive home on skateboard alone, we have;
Speed on skate board, S = Distance/Time = D/t
Therefore, the time it took Abigail to travel two thirds (2/3) of D is given as follows;
The total time it took Abigail to get to her home = Time of walking + Time on skateboard
The question also states that he total time it took Abigail to get to her home by walking and skateboarding because her skateboard broke = 2×t
Therefore, the total time it took Abigail to get to her home = 2×t = Time of walking + Time on skateboard = Time of walking +
Which gives;
2×t = Time of walking +
Time of walking = =
∴ The time Abigail walked 1/3·D =
Abigail walking speed is then
To compare how many times faster is Abigail on her skateboard than she is walking, we divide the expression (formula) for the speed of skateboarding with the (formula) for the speed of walking as follows;
The number of times faster is 4 that is Abigail is four times faster on her skateboard than she is walking.
1. It cannot be a fraction or decimal because the depth of the well is a whole number.
2.It must be a positive number since it represents a number of hours.
3. It must be a negative number because the depth is below sea level.
4.It cannot be greater than –72 because that is the depth of the well.
Answer:
Option B is correct
It must be a positive number since it represents a number of hours.
Step-by-step explanation:
As per the statement:
Pieter wrote and solved an equation that models the number of hours it takes to dig a well to a level of 72 feet below sea level.
Given the equation as:
Using distributive property,
Combine like terms;
Subtract 40 from both sides we have;
Divide both sides by -8 we have;
h = 14 hours
Therefore, the statement is true about Pieter’s solution is, It must be a positive number since it represents a number of hours.
the answer is B It must be a positive number since it represents a number of hours.
Answer:
Two color drawings and seven black and white drawings.
Step-by-step explanation:
If it takes 25 minutes for a color drawing it would take him 50 minuies to do two, leaving him with a remainder of 70 minutes. In that time he can create 7 black and white drawings. 7+2=9, giving you your answer.
To determine the number of black and white and color drawings, set up a system of equations based on the given information. Solve the system of equations by adding them together. The solution is 3 black and white drawings and 6 color drawings.
To solve this problem, we can set up a system of equations. Let the number of black and white drawings be represented by x and the number of color drawings be represented by y.
The first equation is based on the fact that it takes Akira 10 minutes to make a black and white drawing and 25 minutes for a color drawing. So, the total time spent on black and white drawings is 10x minutes and the total time spent on color drawings is 25y minutes.
The second equation states that on Saturday Akira made a total of 9 drawings in 2 hours, which is equivalent to 120 minutes. So, we have x + y = 9.
Adding the equations 10x + 25y = 120 and x + y = 9, we can solve for x and y. Solving this system of equations gives us x = 3 and y = 6.
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3
5
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First of all we need the line equation so let's find it first :
y = mx + b
y = 2x + b
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The line passes through point ( 8 , 3 ) which means if put 8 instead of x the y must equals to 3 :
2(8) + b = 3
16 + b = 3
b = 3 - 16
b = - 13
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Now we have the equation of the line :
y=2x-13
To find the y-intercept we just need to out 0(zero)instead of x; Let's do it :
y = 2(0) - 13
y = 0 - 13
y = - 13
Thus the y-intercept=-13
Answer:
the y intercept is -13
Step-by-step explanation:
The required, there is no part of the sphere x² + y² + z² = 16 that lies above the cone z = x² + y², where z > x² + y².
To find the part of the sphere x² + y² + z² = 16 that lies above the cone z = x² + y², where z > x² + y², we can use spherical coordinates. In spherical coordinates, the equations for the sphere and the cone are simpler.
Spherical coordinates are represented as (ρ, θ, φ), where ρ is the radial distance, θ is the azimuthal angle (measured from the positive x-axis in the xy-plane), and φ is the polar angle (measured from the positive z-axis).
For the sphere x² + y² + z² = 16, the spherical representation is:
ρ = 4 (since ρ² = x² + y² + z² = 16)
For the cone z = x² + y², the spherical representation is:
ρ = ρ (since ρ^2 = x² + y²)
Now, to find the part of the sphere that lies above the cone (z > x² + y^2), we need to restrict the values of φ.
When z > x² + y², we have z = ρ cos(φ) > ρ².
Since ρ = 4, we get 4 cos(φ) > 4², which simplifies to cos(φ) > 4.
However, the range of φ in spherical coordinates is 0 ≤ φ ≤ π, which means that the values of φ that satisfy cos(φ) > 4 are not within the valid range.
Therefore, there is no part of the sphere x² + y² + z² = 16 that lies above the cone z = x² + y², where z > x² + y².
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We use the given equations of the sphere and cone and express them in spherical coordinates. The sphere lies on or above the cone when z's value in the sphere equation is greater or equal than z's value in the cone equation. One method is to use spherical coordinates and represent the radius and polar angle in terms of u and v.
The question involves spherical and rectangular coordinates and the relationship between the two. We are given the sphere's equation as x^2 + y^2 + z^2 = 16 and the cone's equation as z = x^2 + y^2. Here's one way to think of the part of the sphere that lies on or above the cone. If we view z=x^2 + y^2 as a function of x and y, the sphere lies above this cone when z's value in the equation of the sphere is greater or equal to the value of z in the cone's equation. To express x, y, and z in terms of u and/or v, you can use a method such as spherical coordinates.
In spherical coordinates, the relationship between spherical and rectangular coordinates can be represented as:
Here r, θ, and φ are the radius, polar, and azimuthal angles respectively, which we can let u and v represent. One potential assignment is to let r=u and θ=v, assuming we want only two parameters.
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(Points : 1)
A. xy
b. xy^2
c.x^2y
d. x^2y^2
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