Clock rate is simply the number of clock cycles a computer can perform in a second
Computer B should be designed to have a clock rate of 4GHz
The given parameters are:
--- time on computer A
--- computer A clock
--- time on computer B
Start by calculating the period of computer A
So, we have:
Rewrite as:
So, we have:
Next, we calculate the required number of clocks on computer A
So, we have:
Computer B requires 1.2 times as many clock cycles as A.
So, we have:
This gives
The clock period of computer B is:
So, we have:
Lastly, the clock rate of computer B is:
Express in gigahertz
Hence, computer B should be designed to have a clock rate of 4GHz
Read more about clock rates at:
Answer:
4 GHz
Explanation:
Time taken for computer A to execute the program is = 10 secs
Given frequency of the clock for computer A is = 2 GHz
We know Clock period = 1 / frequency = 1 / 2 * 109 = 0.5 ns
Number of clocks requried to execute the program in computer A is
= Total Execution time / clock period = 10 / 0.5 * 10-9 = 20 * 109 clocks
Given Time taken for computer B to execute the program is = 6 secs
Given computer B requries 1.2 times as many clocks as computer A
implies number of clocks to execute program in computer B = 1.2 * 20 * 109 = 24 * 109
Here clock period of computer B = Total execution time / number of clocks
= 6 secs / 24 * 109
= 0.25 ns
Hence clock rate = frequency is = 1 / clock period = 1 / 0.25 ns = 4 GHz.
A lot of laptops and desktop computers are known to have built-in slots that can connect with a cable lock. A person can keep their Laptops from getting Lost or stolen by;
learn more about laptop from
Answer & Explanation:
No Browsing History:
Phishing Scam
Suspicious File Attachment
Antivirus Software Outdated
Laptop's Physical Security
Answer:
Following are the program in the C++ Programming Language.
//header file
#include<iostream>
//header file
#include <bits/stdc++.h>
//namespace
using namespace std;
//set main function
int main()
{
//set float type variables
float a,s,m,d,c,b,g;
//print message and get variable from the user
cout<<" Enter The First Number : ";
cin>>c;
//print message and get variable from the user
cout<<" Enter The Second Number: ";
cin>>b;
again:
//get variable from the user for Operation
cout<<" Enter the Operation which you want : ";
char choice;
cin>>choice;
//Addition
a=c+b;
//Subtraction
s=c-b;
//Multiplication
m=c*b;
//Division
d=c/b;
//Modulus
g=fmod(c, b);
//set switch statement
//here is the solution
switch(choice)
{
case '+':
cout<<"Addition: "<<a<<endl;
goto again;
break;
case '-':
cout<<"Subtraction: "<<s<<endl;
goto again;
break;
case '*':
cout<<"Multiplication: "<<m<<endl;
goto again;
break;
case '/':
cout<<"Division: "<<d<<endl;
goto again;
break;
case '%':
cout<<"Modulus: "<<g<<endl;
goto again;
break;
default:
cout<<"Exit";
break;
}
return 0;
}Explanation:
Here, we define the required header files then, we set main function.
Answer:
see explaination
Explanation:
import re
def emails(document):
"""
function to find email in given doc using regex
:param document:
:return: set of emails
"""
# regex for matching emails
pattern = r'[\w\.-]+at[\w\.-]+\.\w+'
# finding all emails
emails_in_doc = re.findall(pattern, document)
# returning set of emails
return set(emails_in_doc)
# Testing the above function
print(emails('random text ertatxyz.com yu\npopatxyz.com random another'))
b) Within that file only
c) global
Answer:
The correct answer for the given question is option(a) i.e Local - within that function.
Explanation:
The variable which is declared inside any function are called as local variable The scope and lifetime of local variable is inside that block or function only.
They cannot access outside the function.
Following are the example of local variable
#include <stdio.h> // header file
void fun(); // function prototype
int main()// main function
{
fun(); //calling function
print("%d",t); // it gives error because t is local variable cannot access in main function
return 0;
}
void fun()
{
int t=9;// local variable
printf("t is local variable which value is:");
printf("%d",t);
}
As we seen that t cannot access outside the function .So correct answer is option(a)
The scope of a variable declared inside of a function is local - within that function. This prevents naming conflicts and ensures control over where a variable can be changed.
The scope of a variable declared inside of a function is typically local to that function. This means that it can only be accessed and manipulated within the function it is declared. It is not visible or accessible from outside of the function or elsewhere in the program file, hence options b) and c) are incorrect. This principle is fundamental in programming languages such as JavaScript, C++, Python, etc., and it is designed this way to prevent naming conflicts and provide control over where a variable can be changed.
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You need to store the GPS coordinates of the hospitals in a state in order to find the nearest hospital for ambulance helicopters.
You write a loop to save anywhere from 10 to 100 values from a user. You will pass the collection to a function to find the average.
Answer:
Deque: You need to keep a record of the ages of the last 50 customers visit a restaurant. As new customers come in you delete the age that has been in the list the longest.
Tuple: You need to store the GPS coordinates of the hospitals in a state in order to find the nearest hospital for ambulance helicopters.
List: You write a loop to save anywhere from 10 to 100 values from a user. You will pass the collection to a function to find the average.
Explanation: Just got the results back no thanks to the guy above
The icd-10-cm includes codes with three characters as the header of a group of codes that may be further split by the use of four, five, or six characters; this is known as the level of detailing in coding.
Describe coding. Coding, often known as computer programming, is how we communicate with computers. Because coding gives instructions to a machine, it is comparable to writing a set of rules. By learning to write code, you can tell machines much more quickly what to do or how to act.
Languages written in an imperative, functional, logical, or object-oriented style are common. These coding language paradigms are available for programmers to select from in order to best meet their demands for a given project.
To know more about coding visit:
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