The percentage increase in team sales is 44% and this can be determined by using the unitary method.
Given :
The sales increase from 90 units to 130 units.
The following steps can be used in order to determine the percentage increase in sales:
Step 1 - The unitary method can be used in order to determine the percentage increase in sales.
Step 2 - According to the given data, the team sales are 90 units which are 100%. After increasing the sales becomes 130 units.
Step 3 - So, let the percentage of 130 units be 'x'. So, the value of 'x' is:
Step 4 - So, the percentage increase in sales is:
The percentage increase in team sales is 44%.
For more information, refer to the link given below:
The sales was increased by 44.4%.
Step-by-step explanation:
Answer:
A student with GPA of 2.15 worked 47.8 hours per week.
Step-by-step explanation:
To find the numbers of hours worked when the GPA is 2.15, we solve the equation when or:
which can be rewritten as (by subtracting 2.15 from both sides)
.
We solve this using the quadratic equation which says, for ,
in our case
,
therefore, we have
and since only the positive solution applies to the real word, we choose , and therefore, a student with GPA of 2.15 worked 47.8 hours per week.
Find 4/5 of 500.
4/5*500=400
You will roll 400 sixes.
Given a biased dice with a probability of 4/5 to show a 6, one would expect to roll a six around 400 times in 500 rolls. This calculation is based on the concept of expected value in probability theory. However, the actual outcome can vary due to randomness.
The student's question deals with the concept of expected value in probability theory. The expected value is calculated by multiplying each possible outcome by their respective probability and then adding these values.
In this scenario, with the dice having a probability of 4/5 to show a 6 on every roll, the expected value of 500 rolls would be: 4/5 * 500 = 400.
That means, if you roll the dice 500 times, you would expect to roll a six around 400 times.
#SPJ3
The length on the blueprint is 42 mm.
Scale factor is a number by which the size of any geometrical figure or shape can be changed with respect to its original size. It is used to draw the enlarged or reduced shape of any given figure and to find the missing length, area, or volume of an enlarged or reduced figure. It should be noted that the scale factor helps in changing the size of the figure and not its shape.
We have,
On the blueprint of a house, 28 millimeters represents 6 meters.
The actual length of the living room is 9 meters.
Then, 6 meter represents
= 28/6
= 14/3
So, the length of living rooms
= 9 x 14/3
= 42 mm
Learn more about Scale Factor here:
#SPJ1