Answer:
The program in C++ is as follows:
#include <iostream>
using namespace std;
int main(){
int numbers[50];
int evekount = 0, odkount = 0;
for(int i = 0; i<50;i++){
cin>>numbers[i];
if(numbers[i]%2==0){ evekount++; }
else{ odkount++; }
}
cout<<"Even Count: "<<evekount<<endl;
cout<<"Odd Count: "<<odkount<<endl;
return 0;
}
Explanation:
This declares the integer array of number
int numbers[50];
This initializes the even count and odd count to 0
int evekount = 0, odkount = 0;
This iterates from 1 to 50
for(int i = 0; i<50;i++){
This gets input for the array
cin>>numbers[i];
This checks for even
if(numbers[i]%2==0){ evekount++; }
This checks for odd
else{ odkount++; }
}
This prints the even count
cout<<"Even Count: "<<evekount<<endl;
This prints the odd count
cout<<"Odd Count: "<<odkount<<endl;
b. management science, computer science, and engineering.
c. engineering, utilization management, and computer science.
d. operations research, management science, and computer science.
e. computer science, engineering, and networking.
Answer:
The correct answer is d)
Explanation:
Answer:
ok oooooooooooooooooooooooooooooooooooooooooooo
Explanation:
i love computer science
False
Spell Check
Grammar Check
Change
AutoCorrect is the feature of the word processor that corrects this word. AutoCorrect is a software feature that is usually found in word processors and text editing interfaces. This feature mainly functions by correcting spellings and common typing errors. For example if a user types “the winow is closed, autocorrect will automatically change it to “the window is closed”.
()
??
[]
Answer:
??
Explanation:
?? is invalid syntax
When declaring or initializing variables names, and when writing methods, or arguments ?? is not used in Java .
() [] {} all these are used with variables , methods or arguments.
on start
set
mySprite
to
sprite
of kind
Player -
move
mySprite -
with buttons
O A. The move mySprite with buttons block
OB. The on start block
O C. The set mySprite block
O
D. The sprite of kind player block
The thing that would happen if the on overlap block at the bottom was not included in the program shown is that A. The player would have difficulty moving the sprites on the screen.
If a person want to know if a Player sprite overlaps an Enemy sprite, the person can simple place the first sprite type to Player and the second sprite type in other type to Enemy .
The thing that would happen if the on overlap block at the bottom was not included in the program shown is that A. The player would have difficulty moving the sprites on the screen.
Therefore,The thing that would happen if the on overlap block at the bottom was not included in the program shown is that A. The player would have difficulty moving the sprites on the screen.
Learn more about sprites from:
#SPJ5
Answer:
set mySprite block
Explanation:
BRAINLIEST?