The approximatesolution to the system is (1.23,4.39).
Graphical method, or Geometric method, allows solving simple linear programmingproblems intuitively and visually. This method is limited to two or three problems decision variables since it is not possible to graphically illustrate more than 3D.
For this case we have the following system of equations:
y=-0.25x+4.7
y=4.9x-1.64
The above linear system equation can be solved using graph, using
1) The solution of given system of equations can be determined by the intersecting point of equation.
2) Then the solution will be an ordered pair, form (x, y).
Now considering the above two points, the graph is attached below:
look at the intersecting point here, the x- coordinate is 1.23 and the ycoordinate is approx. 4.40.
Hence, the approximate solution to the system is (1.23,4.39)
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A-) 2x + 5
B-)2x - 5
C-) 1/2x +5
D-) 1/2x-5
Answer:
A
Step-by-step explanation:
it's so hard to explain but I'm pretty sure A is the answer
B.) -3
C.) 5/3
D.) 5
A) 1.81
B) 1.08
C) 1.801
Answer:
A
Step-by-step explanation:
280z - 25y - 30
PLS ASAP
Answer:
Step-by-step explanation:
Forst step is finding a common factor, you can do this easily by looking at the ones digit. All 3 values end in 0 or 5, so a factor is definately 5.
We now divide all values by 5.
Once you get a prime number after factoring, that is the GCF, Greatest Common Factor. We can make an equation like what is below to show oir factored answer.
Answer:
88%
Step-by-step explanation:
22/25 = .88 x 100= 88%
Answer:
88%
Step-by-step explanation:
First, you start with the bottom (denominator). You turn it into 100 since all percentages are over 100. So 25 times 4 is 100. Therefore, you also have to multiply the top with a 4, getting an 88 over 100. That is equal to 88%.